Dragon Game Project in UE4. IKinema and flying at Kite map
Thanks to UE 4.18 update and its optimization I finally could try the huge Kite map. It still works pretty unstable and such, but at least better than 5-8 fps than it was before. Also tried IKinema plugin and I’m pretty unsure and disappointed: it works pretty weird (quite difficult to set up), IKinema has pretty non-detailed documentation with outdated tutorials (I can say, almost without any good tutorials and examples), costs a lot since you have to buy it at every computer etc.
We also added several minor animations to create more life-like appearance, and going to make even more soon.
If you want to support the project we’re working on: